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    2. QUAKE III: Arena





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      Genre: Shooter

      Levels: 26 maps + 5 capture-the-flag maps

      Developed by: Id Software

      Published by: Activision

      Year released: 1999 (December 2)

      Language: English

      Platform(s): PC, Mac, Dreamcast, Linux

      Minimum requirements: PC: Pentium 233 MHz (266 Mhz with 4 Mb video), 64 Mb RAM, 25 Mb disk plus 45 Mb for Windows swap file, 8 Mb OpenGL-compliant 3D video, 4X CDROM, DirectX 3.0-compatible sound, mouse, Windows 95. Internet or LAN required for multiplayer.

      Rated: ESRB M (Mature) due to Animated Blood and Gore, Animated Violence

      Sound: Yes

      Music: Yes

      Perspective: First-person

      Graphics: 3D

      Media: CD

      Multiplayer: Yes

      Outline: Choose one of 30 characters to fight enemies.

      This game is also found in the following: QUAKE III: Gold Edition

      Online resources: Official site

      Series: Quake

      Similiar games: Wolfenstein 3-D

      Units sold: 190,950 as of March 2001.

      Credits:


      id Software

      John Carmack

      Programming

      John Cash

      Programming

      Adrian Carmack

      Art

      Kevin Cloud

      Art

      Paul Steed

      Art

      Kenneth Scott

      Art

      Graeme Devine

      Game Designer

      Tim Willits

      Level Design

      Christian Antkow

      Level Design

      Paul Jaquays

      Level Design

      Todd Hollenshead

      CEO

      Katherine Anna Kang

      Director of Business Development

      Donna Jackson

      Biz Assist and id MOM

      Jan Paul van Waveren

      Bot AI

      David Kirsch

      CTF and Linux Conversion

      Robert A. Duffy

      Map Editor

      Dan Teven

      GL Setup

      Chris Hecker

      GL Setup

      Brian Hook

      Additional programming

      Brandon James

      Additional level design

      Kaai Cluney

      Additional level design

      R. A. Salvatore

      Bot Combat Responses composer

      Seven Swords

      Bot Combat Responses composer

      Steve Winter

      Bot Chat Responses

      Jake Rodgers

      id Software logo animation

      William W. Connors

      Manual

      John Mueller

      Illustrations

      Steve Gibson

      Additional Testing

      Sean Martin

      Additional Testing


      Activision

      Dusty Welch

      Director, Global Brand Management

      Marty Stratton

      Producer

      Steve Rosenthal

      Production Testing

      Steve Elwell

      Production Testing

      Steve Boisvert

      Production Testing, QA Tester

      Chad Bordwell

      Production Testing, QA Tester

      Hector Guerrero

      Production Testing

      Chris Owens

      Production Testing, QA Tester

      Michael Stephan

      Production Testing, QA Tester

      Kevin Kraff

      Brand Manager

      Dan Hagerty

      QA Project Lead

      Matthew Powers

      QA Senior Lead

      Matthew Beal

      QA Tester

      Tracy Boland

      QA Tester

      Patrick Bowman

      QA Tester

      Michael Denny

      QA Tester

      Neils Eike

      QA Tester

      Joe Favazza

      QA Tester

      Damien Fischer

      QA Tester

      Todd Jones

      QA Tester

      Danny Lee

      QA Tester

      Matthew Morton

      QA Tester

      Matthew Nelson

      QA Tester

      Tanya Oviedo

      QA Tester

      Chad Siedhoff

      QA Tester

      Sadat Valentine

      QA Tester

      Eric Zimmerman

      QA Tester


      Ignited Minds

      Mike Rivera

      Manual Production

      Sylvia Orzel

      Manual Production

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